In this article I will explain a texture splatting algorithm which allows you to create more natural terrain. This algorithm may be used in shaders of 3D games as well as in 2D games. One of the most ...
With the Leadwerks 3 terrain system, I wanted to retain the advantages of terrain in Leadwerks 2, but overcome some of the limitations. id Software's "megatexture" technique offered artistic freedom, ...