As another part of my Godot explorations, I’ve learned how to generate meshes. My goal was essentially to port over my dungeon generation code from Unity, what I explained in detail in this tutorial I ...
This is done using "Pause Mode" property. For world, the Pause mode is set to "true" in _process(delta) function while in player's process/input script, is set to "true" for Input events. For detailed ...
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